Life is Very Long

So is this damn writing process. Today I have good news, bad news, and a conciliatory gift.

The good news is that I have at this point pushed through two episodes of writer’s block on Part 4 of the Sevenfold Gyre. The bad news is that it is still far from done. Right now, it’s about 40% the length of Part 3, but since these have been getting longer with each installment, that’s no guarantee that it’s 40% done. Part of the issue is that the first two pieces were pretty tightly conceived before I wrote them (and if you are familiar with the material I’m referencing in the series, you know that Part 3 was preordained as well). We’re now reaching parts of the story where I only have shells to fill in. Quality-wise, that seems to be fine so far, but it’s taking awhile.

Also, an astounding amount of life has intervened in the past few weeks, so that’s inconvenient too. That said, we’re always working on things here, so while you wait and I write, enjoy these concept sketches Rae made for the roaches:

Bottom image: “Roach Party”, concept by Rae Johnson

Excerpt on “Pure” Magics

From A History of the Wars Fought-Under-Shadow, by Romesse of Khet:

Even before the Iron Queen championed the Prophecy to the intelligentsia of Spar, the Diarchian view of magic’s scholarship was already curiously close-minded.  The University had come of institutional age soon after the destruction of Thago, when the attentions of the Diarchs and their generals were fixed upon the applications of organized fire and water magics for future war efforts.  This, intentionally or not, seemed to form the basis of the scholars’ narrative, pairing political expediency with an already-prevalent explanation that mana was an expression of the earth’s natural, elemental energies.

The practice of magic, even then, was hardly limited to the four elements the University recognized, but it was geographically convenient to anchor its study there.  Spar itself had a social comfort with fire magic, and its neighbors in the Riverlands to the west, as well as the Endless Dunes to the south, had strong traditions of water and earth magic, respectively.  Alternatives were scarce or much farther afield: The Lie-magic of Khet was separated from the Diarchy by nigh-impassable mountains, and the arts of manipulating blood and plants were squirreled away in the countryside, the trade of hedge mages and medicine women.  Of course, the University was aware of these. It did not dismiss their existence. It merely rebranded it.

The theory was this: The earth’s mana could be drawn to a number of ends, but the elements were channels it flowed to most naturally.  With limited access to anomalous data, the scholars at first concluded that mana directed toward “impure” magics–for they classified the non-elements as combinations thereof–simply would not flow as readily, weakening the magic’s effect.  However, as tensions between Spar and Khet escalated, and knowledge of Khet’s shadowmen became more common throughout the Diarchy, the consensus shifted: Non-elemental magic was not weaker, per se.  Rather, it was more prone to “distortion”, a vague sort of misfiring or unintended disaster.  Still, though the University concurred on a value judgment for this debatably imaginary phenomenon, scholars could hardly agree on a quantification for the risk it posed.

In effect, the Iron Queen provided a resolution to this dispute.  After the Decree of Magic, the fear, the nature of the distortion, had been linked to the Prophecy, to an existential threat.  It was concrete, and needed no further debate…

Top Image: Prophecy, by Quinn Milton, commissioned for War Torn/Rale

Pieces of Periods

I’ve mentioned this before, but I continue to get questions on it. So far, all of the fiction I have posted to this blog has been in the world of War Torn/Rale. This, for some, has been pretty confusing. The events of those stories span thousands of years of fictional time, and I’ve been telling them in an order that does not remotely resemble a chronology.

Enamored as I am with the Dark Souls style of relating fantasy via primary sources, I will only do so much to help you all with this, but while it will be an exercise for the reader to fit the pieces of the puzzle together, I will give you frame to work with.

In the beginning were the Old Times. In the end were the End Times. The intervening periods had more descriptive names. The chronology is this:

  • The Rise of the Great Cities
  • The Era of Spar
  • The Reign of the Blood God and Free Magic
  • The Dereliction of the Blood God
  • The Era of Heroes and Horrors
  • The War of the Roaches
  • The Era of Scavengers and False Gods
  • The Desiccation and Era of Grit
  • The Mud Wars, culminating in…
    • The War of Fallen Trees
    • The War of the Freaks
    • The Destruction of Haven

This is not really the way the world died–that is something more nuanced–but the terminology will hopefully give you some anchor for the events of the various stories.

She-Lord of Ka

Content warning: Rape

The boy was raised to be clean.  His father was heir to the largest domain in the Riverlands, bastion of the Pure, and in his grandfather’s house, all chose: They would be made clean, or they would be expelled.  Grandfather taught him to vomit all but the barest taste of his food from his guts, taught him to scrub the grease from his skin until it bled. He was taught that his body was sacred, that it must not be contaminated with the grime and gluttony of lesser folk.  When he failed–and he failed often–Grandfather broke his bones and seared his back with hot iron.

The boy was raised to be resilient.  When he was ten, his mother and father departed to lead the Bloodfish’s armies in the war.  Grandfather would not hear a word otherwise. Lord Ka had brought the ways of the Pure out of a great, lost darkness, mustering the strength to force upon the wretched the cleanliness they were too weak to maintain in themselves, and Lo Markhan, the hero of the Riverlands–Grandfather–would help him realize that revolution at any cost.  The boy was alone, bereft of any shield from the marquis’ ferric discipline. He learned to hide his pain, bind his wounds invisibly, make himself seem a model of Purity, for to be expelled was to join the roaches and Lo Markhan’s other creations of mud and bile.

The boy was raised to be strong.  Grandfather had studied the fey-magics of the Feathermen in the Bloodwood, and his house was filled with death-infused creations.  Some of these were for the boy, like the dish he was made to vomit in, the gown he was given for dress, the bandages wrapped around his seared skin.  They lapped at his suffering, hungry, as if one day, finally sated, they would wake, but of course they never did. Instead that suffering flowed into the house, accumulating in foreboding presences that loomed when Grandfather was away.

Other objects, the boy was never to touch.  There were shackles in the cellar that slowly gnawed the flesh of whomever they held, spools of thread, gifts from the Dragon of the West, that wormed into any skin unfortunate enough to be nearby.  These were meant for Grandfather’s guests-of-low-regard–prisoners, perhaps, or idle, sadistic diversions–but there were still other oddities whose cruelty was not quite so direct. The boy’s favorite was a painting in the sitting room near where he slept.  It was an arid, hilly landscape, unremarkable as a work of art, but fascinating in the way its pigments and smudges danced and drifted across the surface. Birds flew in the painted sky, dust blew, and branches swayed. It confused him, even as it filled him with wonder: How could this expression of beauty be at home amidst Grandfather’s other trinkets?  The boy understood these creations to be fueled by suffering, maiming, the pursuit of Purity, but that darkness did not seem to be there in the painting.

It was a visiting emissary of the Dune Men, a tall, intense man with yellow eyes, intrigued by the child’s interest, who finally revealed the answer: The painting was a prison.  Years ago, Lo Markhan had assisted in the subdual of the Saraa Sa’een, a terrible, wandering monster responsible for centuries of destruction. This painting was possibly his greatest creation, a cage of color and fiction that would keep the demon bound forever.  That was it, the boy realized. This beauty was still of death, but death was not confined to the ugly austerity Grandfather so revered. His bewilderment was gone, but wonder remained.

As he grew into his teenage years, the boy was allowed to travel beyond the house’s boundaries, down to the villages of Grandfather’s domain.  There, the customs of the Pure were merely one of many superstitions, and the darkness that watched him always seemed to abate. He walked among the villagers, queer but unobtrusive in his gown, absent the regalia and symbols of Ka or his manor.  Among them, he found companionship, a sense of commonality in survival–even flourishing–in a world the boy felt so acutely to be immersed in death. On his days of escape from Grandfather’s house, he joined them in their goings-on, he learned their sayings, he ate their food, he even fell in love.  

One day, he and a peasant boy caught a rabbit in the woods.  The cooked it over a fire and shared it. Overcome by an affection the boy had never known under his grandfather’s roof, he kissed his companion, and the peasant boy kissed back.  The two made love into the evening until the responsibilities of reality set back in, and, flush and delighted, they parted ways. But that delight soon soured–the boy had not been attentive to the time.  He would arrive home after dark, and Grandfather would certainly notice. Suddenly welling with dread and acutely aware of the rabbit fat still flecking his lips, he made his way back to the manor. He needed to find his dish.  He needed to vomit.

But when he arrived, Grandfather was waiting.  He tore the boy’s gown from his body, struck him with knuckles like horn, raped him until he bled, and again, and again.

“Is this how you like it?” he asked, his breath hot against the boy’s ear.

The boy did not eat for days.  He did not walk for weeks, and even then, he needed a cane.  He did not return to the villages for some time, and he never saw the peasant boy again.

But he wasn’t broken.  He simply understood: He was raised to be strong.  He began to grasp at the death he felt writhing in his broken body, in the house, in Grandfather’s demented trinkets.  He found he could speak to it, and it would make things change.  Perhaps it was his startling memory of first love in the forest, perhaps it was simple coincidence, but he found it easiest with plants.  He could make them grow, flower, entangle constrict. He practiced first with the vines growing on the manor walls, snatching insects from the air, crushing them, savoring the odor of their pain.  Then he embedded those vines in the lungs of a manor worker malingering in the shade on a hot day. He watched the man claw at his throat, eyes wide, gasping as the leaves emerged from his mouth. In that moment, he understood his grandfather’s cruelty, and he understood his strength.

He was raised to be resilient.  As the war grew more fierce, Grandfather’s attentions became ever more drawn to it.  The boy began to look for a particular opportunity, a pretext for removing the marquis from his sorcerous bastion and separating him from his lieutenants.  For a single day, he slipped away, finding the commander of the Bloodfish’s enemies in a remote village. He made the man a proposal: Attack the domain of the Dragon.  Lo Markhan would marshal his forces to defend his ally, and the boy would ensure the marquis would never arrive to the battlefield.

The commander did as the boy proposed, and when Lo Markhan departed to join his troops, the boy met him in the forest at the edge of his domain and entangled him in thorny branches.  He planted a briar in his grandfather’s throat, and it grew rapidly, bursting through the skin of his face and chest. In his final moments, Grandfather could not speak, but he did not need to.  The boy knew he was meeting the old man’s expectations.

He was raised to be clean.  When the soldiers returned to the manor months later, they found a new marquis there, decadent, flamboyant, everything his grandfather had not been, save for cruel.  The new marquis had found a diversion in the torture of his subjects, and he had begun to tax the villages of his domain for meat and wine and able-bodied men to satisfy him.  Some of the soldiers rebelled against Le Markhan, the sickening She-Lord of Ka, but they were defeated, tortured and executed in the village squares by the marquis’ thorns. Those that survived left without a backward glance, but to Le Markhan, it did not matter.  He did not much care for Ka or his war.

He ruled there for many more years, leeching the despicable world and its despicable people for all they were worth.  He, himself, was despicable–he knew that. But he had been taught that cruelty somewhere.

Blame

There is a story I’m planning to pair with this piece, but for reasons I will not discuss just yet, I likely won’t post it here. Instead, I wanted just to show it to you all:

Rae did a fantastic job with this one, and while the scene is in some ways powerful enough to stand on its own, it also drips context.

I’ve mentioned Spar previously, if briefly, here. The head-brandishing individual is one of its Diarchs–the Right-Hand Queen, specifically. This one, known to history as the Iron Queen (or to her contemporaries as…less savory names), ascended to the throne at a very young age alongside an older, more experienced Left-Hand King who sought to make her politically irrelevant. He arranged that she be sent to the front lines of war for over a decade while he consolidated power at home, but instead of quietly allowing her generals to direct the campaigns (or dying), she became a brutal warrior and an accomplished battlefield tactician, leading her to countless victories and a homecoming in Spar as a hero of the people. Nonetheless, the political elite, the Left-Hand King included, found her vulgar and imperious and feared she would upset the balance of power in the city.

A turning point came when she and the King attended a private demonstration at the academy. A traveling scholar had found a child, prodigious in a strange reality-bending magic practiced in the north, very different from the elemental magics espoused by the Diarchian scholars. Of the twenty or so that went into the room, only the Queen left alive, holding the head of the child in her bloodied gauntlet. She took it to the speaker for the Diarchian senate and presented it to him, with reference to the prophecy all had heard and few had taken to heart: This is what magic has done to our kingdom, I will defend us against it, and you will stand in my way no longer. But even as she holds the child’s head in her right hand, we can see something in her left: the crown of the Left-Hand King. No one knows what happened in that room, no one knows whether the child’s magic truly caused this tragedy, but it hardly matters now that there is no one left to oppose the Queen’s rule.

Top Image: Blame, by Rae Johnson, commissioned for War Torn/Rale

Fighting Death

Some of you may have noticed the minimalist titles for the art I’ve been posting for War Torn/Rale.  It’s not accidental, and it’s not a deliberate attempt at edge, rather, it’s a philosophical premise that we’ve built into our pipeline, better appreciated with some backstory:

I’ve mentioned before that War Torn is a “dying” world, and I hope my fiction has made its bleakness clear, but I’ve also been pretty vague about what exactly that means.  It “starts” (there is time before, but consider this the history’s inciting event) with a prophecy. The exact content of the prophecy varies with each retelling, and no one’s really sure who said it first, but the thrust is this: “The use of magic will destroy the world.”  Understandably, this prompts some questions. How will it do this? When? And, most popular: Is it tru, tho? And, of course, the answers don’t come clear, concise, etched into stone–they come in cacophanies, as followers and dissidents argue with words and steel over what words mean and what is true.

That’s not quite true.  At first, the prophecy garners little attention from anyone until it gets picked up by the tyrant of a city-state called Spar to cement the legitimacy of her rule during a political crisis, and from there, it becomes the basis for a system of extermination for all those gifted with impure magic.  Long story short: A blood mage slips through the cracks of this system, murders the entire establishment, and declares himself the Blood God, beginning an era of free magic. Things proceed slowly but steadily downward from there.

The timeline goes on for several thousand years past that point, until the world is a desert, and the last vestiges of humanity are fighting to the bitter, pyrrhic end over the last known source of drinkable water.  Even then, it’s not clear: Was the prophecy true? Was it causal? At a literal level, it’s not something we intend to answer, but Leland and I were set on a metaphor that should hang heavy–much like the prophecy itself on the world’s history–in both the mechanics of our system and the characterization of magic in the canon.  Perhaps you’ve noticed in the allusions from stories like The Chimera: Magic is death.

I.

Digression: I don’t think most realize the variability of what “magic” means in different fantasy worlds.  Obviously, it is underpinned by different sources of power–the gods, nature, crystals (wtf, Square Enix), the strength of one’s body, etc.–but there are practical differences as well, and if you dig into the philosophy (or at least apparent philosophy–many times this isn’t textual), those differences are pretty profound.

Consider two of the largest archetypes: magic as a scholarship (as practiced by DnD’s wizards) and magic as religion, a means of channeling the power of some elevated entity (as practiced by DnD’s clerics and warlocks).  There are others, but it’s defensible to say that almost all magical systems are a linear combination of these two ideas, and praxis, in all cases, is an argument. The difference is just whom you’re arguing with. For religion, that’s a duh, but for the hermetic, scholarly variety, the argument with Truth is a little harder to visualize.  Still, I’m not coming up with this from nothing–this line of thought is extremely old, dating back to Pythagoras, and it formed the underpinnings of alchemy as it was understood in the Middle Ages as well as the epistemological tradition that enabled modern science (1).

As it concerns War Torn, magic in our world is decidedly of the “hermetic” tradition.  There are no proper deities in our world, rather the “True Gods” were presumably human (or animal) at some point, as I describe here, and they don’t have much in the way of codified rites allowing one to channel their power.  Rather, magic is fueled by mana, ambient environmental energy that a properly trained individual can sense and draw into himself.

I put quotes around “hermetic” because this is actually fairly paradigm-neutral.  It’s just energy that you can harness (essentially) with yoga-style breathing exercises, but it only appears that way because no one really knows what it is.  Throughout history, various schools of thought uncover ways that mana may be gathered more effectively. The fire mages of the Diarchian Goetia learn that mana can be harvested from burning flames, the beast mages of the Bloodwood gather it by devouring living prey, and the Walking Winters of the Dereliction leach it directly from their hypothermic victims.  Behaviorally, there is a sort of argument with Truth happening here, and the method of argumentation seems to be: being a dick. Think about it. You’re burning down a forest, you’re eating someone, you’re sucking the life from their body. Magic can be used for good, but you can use so much more of it if you’re open to murder.

II.

As I said before, I don’t intend to make the scholarship any clearer than that.  Ostensibly, magic is not really death, but there’s a hell of a tragedy going on in the commons.  Magic is power, the acquisition of power kills, but how else are we to fight death?  This is roughly where the backstory collides with the prompt. Think back to the art titles: Hope, Embrace, Control, Names, a collection of vague ideals, certainly, but there’s a pattern: These are ways that humans fight death.

I mentioned in my intro for Flailing that the history of War Torn/Rale is not one of humanity at its worst, and I really do mean that.  Humanity is obviously capable of a tremendous amount of good (and even more obviously, the opposite), but what’s profound isn’t the capability–it’s the need.  Fighting death isn’t just a human behavior, it’s perhaps the most fundamental human behavior of them all, and if you don’t believe me, consider the way we relate to animals: It’s pretty easy to grok a spider’s (or any animal’s) fights and flights, struggles for survival that we experience in our own lives (however indirectly in the modern world), but how well do you relate to allowing your mate to devour you?  You’ll note that adulations of the male spider’s noble sacrifice are vanishingly rare (2).  Embracing death is unsettling, as a society it revolts us, though the fact that the individual has no such immunity is an important basis for the Dark Souls series.

My point muddles, I’ll clarify: In so many places, in so much literature, you’ll find indictments and benedictions of human nature.  We are inherently good, bad, tabula rasa, but that’s wrong.  We are all of the above, and we are only one or the other insofar as it serves a need, and that need is to be, if not in true life, then in memory, its simulacrum.  Look back to The Dragon’s Thesis.  The Dragon’s goal matches the setup perfectly, but look closer: so does Mefit’s.  That is the nature of redemption by memory.  Even if you die, you’re not dead to everyone else.

III.

This (the essay you’re reading, but also the theme as it appears throughout the world of War Torn/Rale) is meant artistically, as an exploration and affirmation.  It does not criticize, and it desires no particular change. Still, some may be tempted to view the singular drive of a fight against death as something selfish. It isn’t.  To that end, I’ll leave you on the same note we began. See the opening image. What, do you think, is its title?

Footnotes:

(1): For a good example of how this translates to fantasy, see Full Metal Alchemist, particularly the original.  Its brand of magic tracks very well with the mathematical tradition of alchemy as it actually existed.  By its title, you can probably tell that it wanted to be associated with alchemy, but recognize that the scholarly wizard angle in DnD et al is the same logical foundation.

(2): It can be justified with some mental gymnastics–we do, in fact, make sacrifices for those we love, but there’s a brief moment of revulsion when you think of it, right?

Top Image: Children, by Quinn Milton, commissioned for War Torn/Rale

The Way the World Has Died

Working on a couple of larger pieces right now, but posting is going to be dead for the next few days due to travel. The following was originally written as an introduction to the War Torn/Rale rulebook. That is unlikely to be its final use, but I want to share it here as good perspective on that world, looking to the beginning from the end. Overall the history on which Mefit is commenting is not really a story of humanity at its worst, but it is nonetheless deeply pessimistic. Death here is inexorable, and if humanity at its highly variable average cannot stop it, then hope certainly is difficult to hold.

To whomever reads this: I pray dearly that your hope is not lost.  My own fled me long ago, but perhaps you may yet find a use for these pages.  You see, I paid for them, with the years of my life, my blood, my sweat, even the integrity of my mind; everything I’ve ever built, indeed everything I’ve ever been, I’ve scrawled onto this parchment and bound in this leather in hope that it might serve as a lens through which one might see the way to save us.

I see no such way.  I have found no such map to salvation in what you hold in your hands.  I have found only a grim chronicle of the way the world has died. And how is that?  Even now I cannot be sure whether it was our arrogance or our cowardice; our strength or our weakness, but I know one thing without a doubt: We are to blame.  It was man and woman, just like you or I–indeed you and I–who tore the essence of life from our kin and used it to grind to dust every last thing that was good.  Some of us were as dark gods; others simple murderers, rapists, and thieves; still others called themselves heroes.  Some called themselves nothing at all. Not one of them–not one of us–was innocent.

Now the ground we stand on is torn asunder, and there is no lot left us but to fall.  Grow wings if you can. Else, read on and abandon hope.

-Mefit Il-Hazeen

Note: Mefit Il-Hazeen–though perhaps he did not use that name then–is also the narrator of The Dragon’s Thesis. You’re welcome to sort out the chronology yourselves.

Top Image: Mefit Il-Hazeen, concept sketches by Rae Johnson

Flailing

Art by Rae Johnson, original story by Leland Masek, editing by me. In between some of the larger posts, I wanted to give a look into the creative process we use for War Torn/Rale. The story was the concept we used to flesh out the idea of this character’s–Judiah’s–death scene, a pivotal moment in the history of our world. Your context is certainly limited, but that’s the intent–what do you glean from these images and words?

Forty hands with forty daggers will find the hole in Judiah’s unbreakable flesh.

And that is what happened.

Judiah, False God of Wind and Time. Was stabbed in the armpit by a random, thrashing, dying girl. With a blade from her grandmother, meant for crops, a tiny, cutting blade. As he held her down and lowered the Arm of Justice to her skin, turning first her hair, then her scalp, to ash, as if caressing her with love. Her random flailings hit flesh like stone over and over, the sound of steel chipping at rock ringing out, nauseating, infamous in Judiah’s wake of destruction. Until a strike landed wet and hot in her hand.

And Judiah’s eyes opened wide. And he blinked. And the Arm of Justice drifted inward, obliterating the poor child’s face as he fell, dying.

The blade had found a gap in his uncanny invincibility, a gap that had not existed the year before, a gap that grows from magic wearing thin. But Judiah had never known his tools well enough to become careful. And like that, his powers of Wind and Time, which had made him God-like for twenty years, simply and utterly failed him.

Top Image: Flailing, by Rae Johnson, commissioned for War Torn/Rale