Closed Beta

So this is happening currently:

I have compiled (and lightly edited) ~170 pages of stories from the War Torn/Rale project into a reasonably coherent anthology. Many of the stories have appeared in some form previously on this blog. Several have not. It is by no means a finished product, but I am looking for feedback from beta readers. If you are at all interested, drop me an email.

Image: Hacked-together cover by me. Background image is Lies, by Hector Rasgado.

The Twin Decrees

Two decrees, issued under the authority of Her Majesty, [————], Right-Hand Queen of Spar, presented below as they were circulated, in their original Diarchian.  A translation is included as well:

Dacreem Goetcia

Al kinderseiztentreyundtcan enten brainenger Goetcia

Sonaftdoon al Citizia trin hidcitfia Kinder entin deta

Goetria exa entin fin Sonaftop

Translation: Decree of the Goetia 

All children over the apparent age of 10 are to be brought to the Goetia.

After sundown all citizens attempting to hide children from the state will be arrested

The magical propensity testing will be completed after sun up

Dacreem Goeci

Goeki destrin citiociticzia, al Goeionsaf ent detenenger

Excle Goetia entin kain Goei protreyrciticzia

Al Goeccioltrakai entin pena dairith

Decree of Magic

Because magic is killing the state of all citizens, all non-safe magic is to be stopped

Only the Goetia may use magic for protection of the public

Any other use of magic will be punished by death

The Two Guards Riddle

This keeps coming up in my writing for some reason. The first piece is an excerpt from a novel I wrote some time ago. The second is a story I wrote more recently, featuring the Smile.

Espereza’s Riddle

“Let’s get to know each other, Samuel.”

“What the fuck is that supposed to mean?” Samuel yelled.  Espereza grabbed him by the shoulder and slammed him into the rock.

“Tell me, Samuel,” he whispered, the syllables rolling out wet and reptilian.  “Have you thought about my riddle?” Samuel scowled.

“Your riddle?”

“Yes.  A labyrinth.  Two doors. Two guards.  Do you recall?” Samuel sighed with disgust.

“Sure,” Samuel said.  “You ask each guard which door the other would recommend to get you out alive.  Their answers will be the same. You take the other door.”

“Really?” Espereza asked, his grip on Samuel’s shoulder still firm.  “I think a fair amount of the time, their answers will be different.”

“No,” Samuel said, annoyance seeping in over his fear for his life.  “You said one always tells the truth, the other always lies–”

“I didn’t say that.”

“What?” Samuel asked.

“I didn’t say that the other always lies.”  Samuel stared into the man’s black eyes for about ten seconds.

“You can’t solve the riddle if one of them only sometimes lies!” he said, finally.

“I know,” Espereza replied.  “Isn’t life just awful that way?”

The Smile’s Riddle

Care to join me in a game of riddles, my dear?

Suppose you find yourself in a passage you must escape. Before you are two sentinels. One tells only truth, the other only lies.

“I am Truth,” says the first.

“I am Truth,” says the second.

Behind them are two doors.

“This first door leads to terrible agony,” says the first sentinel.

“This second door leads to terrible agony,” says the second.

Your companion, thinking he has seen past the riddle, enters the first door.  You, under the same impression, enter the second. Some time later, your companion exits the passage with memories of torture, violation, and such atrocities visited upon him that he would sooner drown in an ocean of drink than recall.  In the same time, you exit with those same memories.

So who lies?  Is it the first sentinel?  Is it the second? Or is it me?

What, for that matter, is a lie?  In my homeland, it was a mismatch, words or images set against a reality that rejects them.  Our dead queen, immortal in the dark of her ziggurat, bade us–myself, your precious Rom, all of her shadowmen–bade us go and tell lies of fear and unrest to her people, our enemies, anyone who would listen, really.  It was all such a waste. Right there, all the potential in the world, squandered for a bad lie told by a bad liar.

The thing about a trick of the light is that it makes the trickster apparent.  Back to the riddle: There is no trick, no obvious mismatch of words to reality, but that’s because you have no knowledge of reality.  No, all you have is memories, and they lie more fluently than any sentinel.  If you believe them, in fact, there is no lie. Thus spoke the Man of the Clouds, the greatest leader I ever knew.

He proved it, too.  You see, all we ever needed to do to throw off the queen’s claim–that she was immortal, that she was Death, whom we all must serve–was to stop believing the lie.  He led us from that pit, into the sky, and the eternality of Khet just fell from reality, as dew from shuddering grass. It is not even that his City in the Clouds was any different–just images and sensations and words and dreams, sculpted of vapor and bequeathed to any who would believe his lie instead.  And of course we believed it.  It was idyllic paradise over dronehood before unending Death.  No, the turning point was what came next.

One day, the travails of my past life well and truly recovered from, I stood at the edge of that City in the Clouds and looked down at the great sea we appeared to pass over, and a single, ruinous thought thrust into my brain: I didn’t believe it.  Do you know why? Do you know what I saw, down there in those depths? It was nothing. Nothing below, in those waves; nothing in sight, save for our city; nothing real beside peace, goodwill, and the serene ephemerality of clouds. It was a pretty, elegant lie, but elegance is only of use against a particular problem, and my problem was not particular.  It was everything.  All of reality–the grim, beautiful, violent reality the Man of the Clouds had omitted from his paradise–I knew to be down there in that roiling Deep.

So I descended–and those who knew as I did followed–to go and imbibe the horrors and agonies of life, to create a new lie, a grand story of this whole, glorious, accursed world.  With what we learned, we would build a new stairway to the sky, a stairway of earth and blood, and we would prove the primacy of our lie, just as the Man of the Clouds proved his.  

Which brings us, as ever, back to the riddle.  Did your memories lie? Did the sentinels speak falsehood?  Or within those passages was there merely life, just as without, with its rocks and thorns and fears and pains?  And if everything was true, am I the liar for posing the question?

“I am Truth,” says the first sentinel.

“I am Truth,” says the second.

And, of course, I am Truth as well.

A Smiling Man

“Do you see what you’ve made, my dear? Parity. As above, so below. The Deep has always been a mirror, but even I can admit it is a dark one. But you! You have darkened the heavens, made one great blackness of the whole affair! As below, so above, and tell me now: Are black sea and black sky one and the same?

“It depends, you say. They are alike as voids to shout into, but throw yourself along with your voice, and you shall know the difference. One will accept you, begrudgingly, perhaps, in its cold, airy breath. The other will pour into you, unrelenting to your separateness, ceasing only when you, too, are darkness.

“But I’ll let you in on a little secret: That will, that relentless, violent churn, that everything that will suffer no scissor, no duality, no self amidst others–it is nothing but a lie! Darkness is darkness, nothing is nothing, a mirror is but a trick of the devoured light.

“Ah, but another secret: Lies are to be cherished.”

Top Image: The Smile, concept by Rae Johnson, commissioned for War Torn/Rale

The Night Sky

A prose poem for an Old God.

The sun has set, twilight’s pastel aether faded to cool, thin air, and a vista like a vast sphere of ink hangs over the camp.  In daylight, the landscape had been unremarkable, hill after hill, trough after marshy trough, but the night has taken even those bland features, engulfed them in a void the campfire can only lap at.

At first you see nothing in the dark.  The fire is hot and blinding, and next to it, you surmise you must be safe, though you wonder if the light has simply made you terrified of the beyond to which you’ve been blinded.  In a moment of courage, you stand, you forsake the heat and security of your fire, and you take a small, timid step into the night. With surreal immediacy, pinprick glimmers blink into the sky overhead.  The hills, the trees, the cattails and rocks at the pond’s edge all fold into relief as the night stirs in its sleep, and, slowly, in a sense you can feel only in the space between your lungs, the Night Sky opens its eyes.  On the horizon, from shadow your fire could never reach, the moon rises.

Blight.  Aberration.  What do you dare bring here?

The words are not spoken, but nonetheless they are borne to your ears on whistling wind, the buzz of dragonflies, pond water slapping at its shore.  They are not spoken, but, somehow, you perceive a speaker anyway.

From the horizon, the moon approaches, wreathed by dead branches, clad in bark and tenebrous mist.  Atop an eyeless steed the color of coal, it regards you. You feel its presence, its vastness, its derision–for you–its hatred–for…something else–and as the pale sphere’s gaze moves beyond you, to your camp, your fire, your intrusion upon this dream so clearly not your own, you feel–deeply and certainly–unwelcome.

Children.  Gone astray.  Weak. Blasphemy.  Destroy. Devour.

The words are no longer coherent.  They still suffuse the air, spoken in that half-sense by which the Night Sky speaks, but they are not for you.  None of this is for you any longer, but the Night Sky does not lash out in violence like the creatures of day. It would have you understand your transgression, swallow it, have it writhe like worms in your blood, that you should go willingly to nothingness, for you deserve only nothing.

The moon’s steed turns to you, and its head splits into halves, equine silhouettes spreading like lepidopteran wings, baring yet more swirling constellations within their cranial span.  Then the nightmares begin. All around, you perceive the subtle, fearful shifts. At the shore of the pond, the tiny pebbles glinting in firelight reveal themselves to be teeth, erupting, bloody and irregular, from throbbing gums where ground should have rested.  Leeches wriggle at your ankles, crawling over one another for a taste of the blood you yet owe this place, and in the pitch beyond the moon’s sinister figure, the reeds and grasses flagellate the sky in ways that plants should not move.

The steed continues to approach, vaporous tongues lolling from its mangled wing-face, caressing your cheek, your eyes, the inside of your face, tasting what it is like to be you.  Its touch is icy, alien, shocking in its utter strangeness, and yet its intent cannot be misunderstood: It means to imbibe you, with the night, of the night; to extinguish your heat, your clarity, your definition; to purge from you any pretense of being.

You feel the hopelessness, the isolation of the dark, but instinctively, you rebel.  You tear your gaze from the steed’s hypnotic visage. You run headlong back to your blaze, your bulwark against the night’s advance.  Behind, you hear the steed’s hooves bearing down upon you. You shudder at its rider’s curses, carried on the whistle and rasp of the breeze.  You thrust your hands into the fire and withdraw a flaming bough, and you fling it, whirling, frantic, back at the approaching moon. The flames lick your hands, leaving charred, smoldering marks on your palms, but your aim is true enough.  The branch strikes the rider across the arm, igniting its wooden armor, but even as the blaze engulfs the rider and its steed and the grass and the sky and the nightmare that has swallowed you, the moon’s gaze remains impassive.

You open your eyes to an undisturbed camp.  Your fire has died down, the sky is clear and starlit, and even your erstwhile terror, still ringing in your skull, cannot quite disturb the serenity of this nocturnal silence.  But the moon still hangs between the clouds above, and it occurs, quietly, buried between the ripples of your relief, that the eyes of the Night Sky have still not closed.

The Blaze

There was once a warrior renowned in the northern reaches.  Renowned for his prowess, renowned for his cruelty. In the time before the Great Southern War, he led great campaigns of conquest across the Gravestones.  Fortresses fell to his armies, villages were razed, countless lives were claimed by his spear, but in his journeys, he fell ill, and a great fear overtook him.  With so much more of the world to see, so much more that he must dominate, he grew terrified that the sickness would break him before his work was finished.

He sought out the Alchemist, Exelcis, whose expertise was said to be the bane of all disease, and demanded that he be cured.  This was, though, not all he demanded. In those days, rumor had spread that the Alchemist had discovered a deeper secret, an elixir that linked the body and the soul, conferring longevity–or imperviousness, or immortality; the stories differed with each telling.  The warrior demanded as well that the Alchemist gift this elixir unto him, that he may finish his work no matter what impeded him. For reasons no one will ever know, the Alchemist acquiesced.

One cannot say whether the serum he provided the warrior was given in good faith.  Perhaps he had judged the cruel warrior unworthy, deserving of punishment. Perhaps the hell that would come with the Alchemist’s gift was merely the price of its boon.  But as the warrior imbibed it, and his blood was turned to flame and his body transformed, made an undying Blaze, a prison and a pyre, invincible even in the midst of his perpetual, burning agony, he slew the Alchemist in rage, and any understanding of what ought to have been died with him.

The warrior suffered for years, but with time, he came to find truth–a sort of manic salvation–in his torment.  He no longer desired to conquer the world. No, he would not be a tyrant, for he had been made a prophet of his own burning heaven.  He bade his soldiers scour the Alchemist’s ruined library for the means of replicating the tincture that had so exalted him, that he may create creatures in his image, elevated men who would ever burn, would ever remain, would ever–beautifully, rapturously–suffer.

Extremely Brief Update

I made life a little inconvenient for myself. I had begun writing the Crossroads pieces as a piecemeal way to describe an era in the Rale world that, so far, has very little description, but then I went and started a tabletop game in the same setting (War Torn/Rale was, after all, originally developed as a game). So that my updates didn’t become spoilers for my players, I stopped making them. They will return, as they become the players’ past instead of their future.